Glue




Description of the space
When I arrived into the space I saw the mountains, the bird, the sky. And then i saw a strang white architectural shape, a kind of a mixte of Zaha hadid style and science fiction.
This architecture looked like an open space for public, to seat and discuss around a calm and nature environment. There was not so many furnitures, only a welcome desk. A lot of empty space around me and i could jump from table to table.
After the main table which was probably the main meeting area of this space, i could see many alcova that bring to smaller rooms. I try to enter. In this” red alcova” i could see ; wall were painted in red, there was a big red burgundy carpet on the floor. A wooden floor that was matched to the beige armchairs and a beige carpet. and then a plant that was moving with the wind.
Athmosphere
It was a very strange feeling to arrived there.
This space was like «deposited» on the mountain, there was no link between it’s surroun- ding and it was a very strange feeling to be there.
The mountains arround, even if it was fake, i could appreciate more to look at the sky and the cloud moving, the mountains. Because nature is more abstract and on the VR i think it is well represente. This architecture gave me the feeling of beeing into a space but absolutely not a feeling of wanted to stay there.
When i was jumping from room to room, i could arrive on an armchairs and could feel i am on it, but couldn’t see me. So i don’t see the point to have this fake feeling.
At one point, after tuning into this room to visit «this space», i had headache for the first time during my « vr experiences ».
To be in these spaces made me feel to be in video game spaces, and i think we can use many oppotunity with VR technology, but i don’t see the interesting point as an interior architect to be in this video games feeling.
Description by Anaïs Youssefi
When I arrived into the space I saw the mountains, the bird, the sky. And then i saw a strang white architectural shape, a kind of a mixte of Zaha hadid style and science fiction.
This architecture looked like an open space for public, to seat and discuss around a calm and nature environment. There was not so many furnitures, only a welcome desk. A lot of empty space around me and i could jump from table to table.
After the main table which was probably the main meeting area of this space, i could see many alcova that bring to smaller rooms. I try to enter. In this” red alcova” i could see ; wall were painted in red, there was a big red burgundy carpet on the floor. A wooden floor that was matched to the beige armchairs and a beige carpet. and then a plant that was moving with the wind.
Athmosphere
It was a very strange feeling to arrived there.
This space was like «deposited» on the mountain, there was no link between it’s surroun- ding and it was a very strange feeling to be there.
The mountains arround, even if it was fake, i could appreciate more to look at the sky and the cloud moving, the mountains. Because nature is more abstract and on the VR i think it is well represente. This architecture gave me the feeling of beeing into a space but absolutely not a feeling of wanted to stay there.
When i was jumping from room to room, i could arrive on an armchairs and could feel i am on it, but couldn’t see me. So i don’t see the point to have this fake feeling.
At one point, after tuning into this room to visit «this space», i had headache for the first time during my « vr experiences ».
To be in these spaces made me feel to be in video game spaces, and i think we can use many oppotunity with VR technology, but i don’t see the interesting point as an interior architect to be in this video games feeling.
Description by Anaïs Youssefi
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